EvoBlobs: Natural Selection Simulator
A downloadable game for Windows and Linux
Build your own environment: Generate terrain, plant trees, place rocks, and decide in which zones creatures and food will spawn.
Creatures have Traits which are expressed in their appearance and abilities:
- Max Speed: Moving fast can prove to be an advantage, but comes at a higher energy cost.
- Height & Radius: Bigger creatures are stronger and can store more energy. However, they also require more energy for breeding and movement.
- Sense: Is it more advantageous to perceive distant objects or to prioritize awareness of your immediate surroundings?
- Digestion Speed: Fast digestion makes it possible to convert food into energy more quickly, but also increases the possibility of nutrient loss.
- Fur Density: Thick fur helps creatures stay warm in negative temperatures, but makes it difficult to dissipate heat in warmer climates.
- Fin Size: Large fins enable creatures to move through water more efficiently.
- Colour: Purely aesthetic for now
Creatures exhibit unique behaviours determined by their Neural Network that is made up out of Node and Connection Genes. Green denoting a positive weight, red a negative weight and gray a rather neutral weight.
Their genes undergo constant mutation with each offspring, paving the way for novel traits and survival strategies to emerge.
Saving: Only one save file is supported at the moment!
Demo Simulator: I highly recommend trying out the demo first to get a sense of the simulator's capabilities. In this demo, I have pre-created an environment with default parameters, aiming to showcase a wide range of possible outcomes.
Status | Released |
Platforms | Windows, Linux |
Rating | Rated 1.0 out of 5 stars (1 total ratings) |
Author | Spoeti |
Genre | Simulation |
Tags | artificial-intelligence, creature, evolution, Level Editor, natural-selection |
Average session | A few hours |
Development log
- The "Big Appetite" UpdateMay 26, 2023
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